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L
- LangwithScreen - Class in io.github.team6ENG.EscapeUni
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Represents the interior of the Ron Cooke building.
- LangwithScreen(Main, BuildingManager, GameScreen) - Constructor for class io.github.team6ENG.EscapeUni.LangwithScreen
- lighting - Variable in class io.github.team6ENG.EscapeUni.GameScreen
- Lighting - Class in io.github.team6ENG.EscapeUni
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Stores light sources and renders a dark overlay with light sources (circles) to simulate 2D lighting effects.
- Lighting(int, int) - Constructor for class io.github.team6ENG.EscapeUni.Lighting
- loadBabyGoose(int) - Method in class io.github.team6ENG.EscapeUni.Goose
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Recursively generate a trail of baby geese Each goose points to the next baby goose Base case: Goose index, only generate 5 geese
- loadSprite(TiledMapTileLayer, int, int) - Method in class io.github.team6ENG.EscapeUni.SpriteAnimations
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Stores map info for later boundary detection
- loopFootsteps() - Method in class io.github.team6ENG.EscapeUni.AudioManager
- Lwjgl3Launcher - Class in io.github.team6ENG.EscapeUni.lwjgl3
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Launches the desktop (LWJGL3) application.
- Lwjgl3Launcher() - Constructor for class io.github.team6ENG.EscapeUni.lwjgl3.Lwjgl3Launcher
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