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LangwithScreen - Class in io.github.team6ENG.EscapeUni
Represents the interior of the Ron Cooke building.
LangwithScreen(Main, BuildingManager, GameScreen) - Constructor for class io.github.team6ENG.EscapeUni.LangwithScreen
 
lighting - Variable in class io.github.team6ENG.EscapeUni.GameScreen
 
Lighting - Class in io.github.team6ENG.EscapeUni
Stores light sources and renders a dark overlay with light sources (circles) to simulate 2D lighting effects.
Lighting(int, int) - Constructor for class io.github.team6ENG.EscapeUni.Lighting
 
loadBabyGoose(int) - Method in class io.github.team6ENG.EscapeUni.Goose
Recursively generate a trail of baby geese Each goose points to the next baby goose Base case: Goose index, only generate 5 geese
loadSprite(TiledMapTileLayer, int, int) - Method in class io.github.team6ENG.EscapeUni.SpriteAnimations
Stores map info for later boundary detection
loopFootsteps() - Method in class io.github.team6ENG.EscapeUni.AudioManager
 
Lwjgl3Launcher - Class in io.github.team6ENG.EscapeUni.lwjgl3
Launches the desktop (LWJGL3) application.
Lwjgl3Launcher() - Constructor for class io.github.team6ENG.EscapeUni.lwjgl3.Lwjgl3Launcher
 
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