Index
All Classes and Interfaces|All Packages|Constant Field Values
R
- removeLightSource(String) - Method in class io.github.team6ENG.EscapeUni.Lighting
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Remove a light source from lights
- render() - Method in class io.github.team6ENG.EscapeUni.Main
- render(float) - Method in class io.github.team6ENG.EscapeUni.CharacterSelectScreen
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Render screen
- render(float) - Method in class io.github.team6ENG.EscapeUni.GameOverScreen
- render(float) - Method in class io.github.team6ENG.EscapeUni.GameScreen
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Calls every frame to draw game screen
- render(float) - Method in class io.github.team6ENG.EscapeUni.InstructionsScreen
- render(float) - Method in class io.github.team6ENG.EscapeUni.LangwithScreen
- render(float) - Method in class io.github.team6ENG.EscapeUni.MainMenuScreen
- render(float) - Method in class io.github.team6ENG.EscapeUni.PauseScreen
- render(float) - Method in class io.github.team6ENG.EscapeUni.RonCookeScreen
- render(float) - Method in class io.github.team6ENG.EscapeUni.WinScreen
- render(SpriteBatch, BitmapFont, float, float) - Method in class io.github.team6ENG.EscapeUni.BuildingManager
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Renders the building-related visuals.
- render(OrthographicCamera, int, int) - Method in class io.github.team6ENG.EscapeUni.Lighting
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Renders the lighting system: 1.
- renderBuildingMap(OrthographicCamera) - Method in class io.github.team6ENG.EscapeUni.BuildingManager
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Renders the building map (placeholder for future map logic).
- renderUI(SpriteBatch, BitmapFont, BitmapFont, float, float) - Method in class io.github.team6ENG.EscapeUni.BuildingManager
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Renders building-related UI.
- resetGame() - Method in class io.github.team6ENG.EscapeUni.Main
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Reset game and return to the main menu
- resize(int, int) - Method in class io.github.team6ENG.EscapeUni.CharacterSelectScreen
- resize(int, int) - Method in class io.github.team6ENG.EscapeUni.GameOverScreen
- resize(int, int) - Method in class io.github.team6ENG.EscapeUni.GameScreen
- resize(int, int) - Method in class io.github.team6ENG.EscapeUni.InstructionsScreen
- resize(int, int) - Method in class io.github.team6ENG.EscapeUni.LangwithScreen
- resize(int, int) - Method in class io.github.team6ENG.EscapeUni.Main
- resize(int, int) - Method in class io.github.team6ENG.EscapeUni.MainMenuScreen
- resize(int, int) - Method in class io.github.team6ENG.EscapeUni.PauseScreen
- resize(int, int) - Method in class io.github.team6ENG.EscapeUni.RonCookeScreen
- resize(int, int) - Method in class io.github.team6ENG.EscapeUni.WinScreen
- resume() - Method in class io.github.team6ENG.EscapeUni.CharacterSelectScreen
- resume() - Method in class io.github.team6ENG.EscapeUni.GameOverScreen
- resume() - Method in class io.github.team6ENG.EscapeUni.GameScreen
- resume() - Method in class io.github.team6ENG.EscapeUni.InstructionsScreen
- resume() - Method in class io.github.team6ENG.EscapeUni.LangwithScreen
- resume() - Method in class io.github.team6ENG.EscapeUni.MainMenuScreen
- resume() - Method in class io.github.team6ENG.EscapeUni.PauseScreen
- resume() - Method in class io.github.team6ENG.EscapeUni.RonCookeScreen
- resume() - Method in class io.github.team6ENG.EscapeUni.WinScreen
- RonCookeScreen - Class in io.github.team6ENG.EscapeUni
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Represents the interior of the Ron Cooke building.
- RonCookeScreen(Main, BuildingManager, GameScreen) - Constructor for class io.github.team6ENG.EscapeUni.RonCookeScreen
All Classes and Interfaces|All Packages|Constant Field Values