Functional Requirements

Requirement ID Requirement Description CRC Cards Involved Implementation Details
UR_DISPLAY
FR_RESIZE
Displays on varying screen sizes Main FitViewport
UR_MAP
FR_COLLISION
FR_MAP_LIMIT
University maze style map + collision system GameScreen, Player TiledMap with collision layers
UR_PLAYER_CONTROL
FR_KEYBOARD_CONTROL
FR_MOUSE_CONTROL
Keyboard/mouse input control Player, GameScreen WASD/Arrow movement + item interaction and left click
UR_GAME_COMPLETION
FR_WIN_LOSE
FR_WIN_LOSE_SCREEN
Win/lose game completion screens GameScreen, WinScreen, GameOverScreen 5-minute timer with win/lose screen + bus escape event
UR_PLAYER_ABILITIES
FR_TORCH
FR_KEYCARD
FR_FOOD
Player interactions with surroundings/items Player, Collectable, RonCookeScreen, LangwithScreen Torch lighting, keycard access, pizza speed boost
UR_CHALLENGE
FR_GOOSE
FR_HIDDEN_GOOSE_EVENT
Challenging interactions/events Goose, GameScreen Goose steals torch, baby geese hidden event
UR_SYSTEM
FR_OS
Cross-platform compatibility Main LibGDX framework runs on Windows, Mac and Linux
UR_STYLE
FR_VISUALS
Top-down 2D university map SpriteAnimations, All Screens Pixel art style with character animations and university setting
UR_TIME_LIMIT
FR_COUNTDOWN
FR_PAUSE_COUNTDOWN
Limited game duration GameScreen, PauseScreen, Main 5-minute countdown - pause during pause menu
UR_MENUS
FR_MAIN_MENU
FR_SETTINGS
FR_PAUSE
FR_LOCAL_SCORE
Multiple menu screens MainMenuScreen, CharacterSelectScreen, PauseScreen, InstrunctionsScreen Main menu, character select, pause, and instruction screens
UR_UI
FR_SCORE
FR_ACTIVE_CHALLENGE
FR_CLOCK
Pleasant and understandable UI GameScreen, All Menu Screens HUD with score, timer, events and inventory
UR_ENEMY
FR_E_PATROL
Enemies (goose) that patrol map Goose Goose AI with pursuit/patrol behaviour
UR_POINTS
FR_BONUS
FR_INTERACTION_BONUS
Points collection system GameScreen, Collectable Score based on timer and events.
UR_LEADERBOARD View past scores Not implemented Not implemented

Non-Functional Requirements

Requirement ID Description CRC Cards Involved Implementation
NFR_NAVIGATION Map easily traversed GameScreen, Player Optimize map size + move speed
NFR_PLAYER_RESPONSE Quick input response (<1ms) Player, GameScreen Direct input handling in game loop
NFR_GAME_END Game finishes within set time GameScreen, Main 5-minute timer